﻿using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace BattleCity.GameObjects
{
    public class Bonus : gBaseClass
    {
        public byte Type { get; private set; }

        public Bonus(BattleCityGame game, Texture2D sprTexture, int type)
            : base(game, sprTexture, game.SpriteRec32, 0.8f)
        {
            Type = (byte)(type + 1);
        }
        public override void Initialize()
        {
            base.Initialize();
        }
        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);
        }
    }
}